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Home Improov

Mobile App Redesign Case Study

Home Improov logo

INTRODUCTION


Sometimes, making a small home repair just isn't worth the cost or hassle of calling a professional. Home Improov is a do-it-yourself (DIY) app for users that favor tackling their own home improvement projects. The Home Improov app's goal is to give users quick & easy step-by-step instructions for popular DIY repairs and projects.

Disclaimer: I am not affiliated with Home Improov in any capacity.
Home Improov website screenshot

The Problem


The Home Improov app has very few downloads and a 1.0 out of 5.0 rating in the App Store. One particularly negative review says, "This app has literally NO USEFUL info in it. The person who made it must be an idiot." Reviewers also complain of small text that's hard to read and hard to follow, with very few corresponding images.

The Scope
While there are many areas of improvement needed for this app, the main scope of this challenge will be limited to improving the UX/UI of the projects portion of this app.

Personal objectives


I had two main motives for this case study:

1. Facilitate a better user experience for Home Improov's app by improving its UX and UI.
2. Take full ownership of the various roles involved in designing a product such as:

• Conducting qualitative UX research
• Ideating solutions for the users’ problems or pain points
• Reimagining the step-by-step UX to make it easier for users (of all skill levels) to accomplish their DIY tasks
• Creating wireframes and interactive prototypes
• Conducting usability testing

Understanding Home Improov and its Customers


I began my case study with an analysis of Home Improov, learning about its competitors and customer demographics along the way.

Target Audience Demographics
My quantitative market research revealed surprising data regarding the demographics of DIYers. The DIY Consumer is not limited by age. Although the majority of DIY Consumers fall into the Millennial or young Generation X demographic, older Generation X and Baby Boomers can be DIYers as well. Each of these DIY generations has their own preferences and purchase styles.

The takeaway from this research was that this app has a broader potential demographic user base than originally anticipated.

DITY chart
Source: The DIY Consumer/diyconsumer.com

USER RESEARCH


To test the app’s user experience, I surveyed four people. Two users were in their 20s, one user was in his 30's, and one user was in her 50's. I asked them to perform a few predefined tasks in the iOS app as I recorded their actions and took notes. Some of the tasks/questions were:

• What do you like about this app?
• What do you dislike about this app?
• If you could change three things about this app, what would they be?


This is what users had to say during the usability tests:

"The text is way too small!"
"Ugh! I would delete this immediately and go straight to YouTube."
"I need directions that tell me exactly what to do."
"I like the idea of this app, but I don't think they did a good job making it useful for beginners."
"This app assumes I know a lot more than I do."

ANALYSIS


Affinity map
An affinity map is often used to group similar observations together. I used it to surface several key issues common amongst participants.

Sticky notes
Results of affinity mapping


Screen highlighters
Screenshots of Home Improov app, with user needs highlighted
Identifying the problem
The following four issues stood out the most:

User problem cahrt


Persona of a typical DIYer/Home Improov user
A user persona was created to put a face on Home Improov’s target user and visualize various aspects of their behavior and motivations. This persona was roughly based on DIY market research and user interviews.

Home Improov journey Map
Persona of a typical Home Improov user


SOLUTIONS: SKETCHING, WIREFRAMING & PROTOTYPING


Tools Used

• Paper, pen & pencil
• Figma
• Marvel
• HTML/CSS
• Adobe Creative Suite
• Mood Boards/Competitors Research



Inspiration
I created a DIY (do-it-yourself) themed mood board for inspiration as the first step in this process. Its purpose is to transfer the right mood and bring the emotions expected from this service.

Wireframe Sketches
Inspirational mood board
Ideation & paper wireframe sketches
I began iterating by hand sketching a number of wireframe layouts and configurations. My research revealed the need for a user-friendly mobile-first interface. The text should be larger and easy to read. Step numbers should be bigger and bolder. Whenever possible, each step should be illustrated and fit on the screen with minimal scrolling.


Wireframe Sketches
Rough wireframe sketches


Wireframing
Digital wireframes and a user flow for the new and improved step-by-step process were developed.

Wireframes and User Flow
Wireframes and a user flow for the new and improved step-by-step process were developed
User feedback and revisions
A few features changed between the wireframe hand sketches and digital. Originally, I anticipated ending each step with a check box feature. I also originally had images after the step instructions. I did a round of user research to get feedback. The feedback revealed that most users preferred a CTA (call to action) button to the check box. They also prefered the image before the instructions.


Wireframes and User Flow
Wireframes and a user flow for the new and improved step-by-step process were developed
High-Fidelity Wireframing and UI
A refined user flow, using high-fidelity wireframes, was developed that included every step needed to complete a sample project. In most cases, there is only one step per screen. The text is larger, bolder, and more readable. In most cases, there is an image to accomapny the corresponding text.

The strategy behind the UI (user interface) was to break up the project into smaller, more colorful, and easier to follow chunks. The new user interface provides the user with a friendlier and more intuitive experience.

Wireframes and User Flow
Hi-fidelity wireframes and user flow
High-Fidelity Prototype
A high-fidelity functional prototype was built that takes a user from the homepage through the improved project step-by-step process.

Click here to try the new Home Improov prototype.

Hi-fi protype
Hi-fidelity prototype
City Cycles website screenshot

Validation Testing


To test the new Home Improov user experience, I surveyed the same four users who tested the original Home Improov app and asked them to review the new project experience.


Here’s what they had to say about the redesign:

"Oh, I like this so much better!"
"This is great! I like that it's so colorful."
"Big improvement!"
"I could actually use this."


Revisions and Additional User Testing
While the user testing for the prototype went well, there was some very useful feedback and suggestions:

• One user suggested that it would be helpful to fix the step image in place so that it's always visible no matter how much text scrolling is necessary.

• Another user said having the option of larger text would dramatically improve their experience.


Revised High-Fidelity Prototype
A new prototype was created that included the two new user suggestions.

• Step images are now fixed so that they're always visible, without having to scroll back and forth between the text and corresponding image.

• Users now have the option to make the text larger if needed for improved readability.

Click here to try the revised Home Improov prototype.

Hi-fi protype
Revised Hi-fidelity prototype

Lessons Learned


Challenges or Obstacles

Deciding which problem to solve was my biggest challenge. The Home Improov app is kind of a mess, but by listening to users during research and interviews, it helped me to focus and address their number one pain point.

The lessons I learned from this UX project included:

• Conducting user interviews and getting user data before I even began to think about wireframes, saved time and energy
• Just becasue you're the UX professional, doesn't mean you can't learn from or listen to user's ideas
• No matter how well the first round of testing goes, a second round can only improve the user experience



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